Placing & editing cabinets
Cabinets are the heart of a design. This page covers everything you can do with them in the Designer — placing, moving, resizing, deleting, turning corners, choosing how they're built, deciding what's included, and overriding any single box.
Availability: Build plan and up (badged Beta), with the Designer page permission. See Users & Roles.
All cabinet editing happens with the Select tool — the toolbar's default, resting mode — working from the 2D plan.
Placing cabinets
With your walls drawn, a cabinet Library dock runs along the bottom of the stage, listing your shop's standard cabinet widths and families. It stays on screen in every view and mode, so a cabinet is always one drag away.
- Place — drag a width from the dock onto a wall or run.
- Reorder — drag a placed cabinet along its run to change its position.
- Resize — drag the boundary between two cabinets to set a width.
- Turn a corner — press the corner badge at a run's corner (see Corners below).
Beyond that, the Select tool is your general-purpose mode: click to select, right-click anything to delete it, drag empty floor to pan, and scroll to zoom.
Tip: In a hurry? Press Suggest a layout and let the Designer fill every wall with your standard widths and corners in one step — then tweak from there. See Design your first kitchen.
Moving a placed cabinet
Grab a placed cabinet and drag it. It follows your cursor and drops where you release it, leaving a gap where it used to be, and the run re-solves around its new position. This is different from reordering: moving a cabinet frees up the space it left rather than closing the run tight.
Deleting a cabinet — the gap it leaves
Right-click a cabinet and delete it, and something deliberate happens: the cabinet becomes a same-width empty gap (a dashed, fill-only space) instead of the run collapsing. The cabinets on either side keep their exact positions.
This matters for real kitchens — a deleted cabinet is often a spot for an appliance (a range, a dishwasher) or a run you'll close with a filler later. Leaving the hole open keeps everything else where you carefully placed it.
Walls and openings can also be deleted by right-click. (For those, see Walls, openings & views.)
Corners
At a run's corner, a corner cabinet fills the turn. You pick the corner style from the Corner type dropdown on the Library dock before you place it, then press a corner badge at the junction to drop it in. There are four styles, and they draw differently on purpose:
| Corner type | How it draws |
|---|---|
| Blind | Renders as a plain box that tucks behind the neighboring run — by design, a blind corner is a box. |
| Butt | Also a plain reservation — two cabinets simply meet at the corner. |
| Diagonal | A "legged" corner with a single 45° angled front. |
| Square (lazy Susan) | A "legged" corner that draws the full L with two rectangular fronts. |
Both Diagonal and Square occupy the corner and draw a visible corner unit; Blind and Butt read as plain boxes. Suggest a layout prefers the Square corner so the L is visible when you auto-fill a room.
How the corner badge works: The badge you press decides which of the two runs owns the corner (the other run gives up that length) — it does not set the style. Choose the style in the Corner type dropdown first. To change an existing corner's style, remove it with the × badge and re-add it with the style you want selected.
Construction & reveal system
The Construction section in the Editor panel decides how every cabinet in the room is built — not just how it looks. You pick a reveal system:
| System | What it means |
|---|---|
| Frameless (Euro) | No face frame at all. The stiles and rails are not drawn, not cut, and not priced; the fronts cover the case edges. |
| Face frame (three variants) | Every box carries stiles and rails, and they stay on it whether or not the fronts are part of the job. The three variants differ in how the fronts sit on the frame. |
A plain-language line under the picker spells out the consequence of your choice, so you're never guessing what "frameless" vs a face-frame system actually changes.
Any single cabinet can disagree with the room in its Inspector under Construction — for example, a frameless kitchen with one face-framed feature cabinet.
Contents — what the job includes
The Contents section decides what parts the job actually includes: doors & drawer fronts, and drawer boxes. This is a content decision, not a view filter.
Turning a part off doesn't just hide it — it removes it from the 3D drawing, the cut list, the material take-off, and the price, all together. That's exactly what you want when the customer supplies that part themselves (say, a shop that builds boxes but the homeowner brings their own doors).
To keep a room from silently quoting without doors, the Contents section turns amber whenever anything is switched off — an unmissable reminder that the price reflects a partial job.
| Toggle | When it's ON | When it's OFF |
|---|---|---|
| Doors & drawer fronts | Fronts are drawn, cut, taken off, and priced. | Fronts leave the drawing, cut list, take-off, and price. |
| Drawer boxes | Boxes are drawn, cut, taken off, and priced. | Boxes leave all four together. |
An individual cabinet can override the room's Contents in its Inspector.
Important: Contents removes a part from the price as well as the drawing. If a quote looks low, check whether Contents is amber — doors or boxes may be switched off.
Countertop display
The Display section has a Countertop toggle that overlays a view-only countertop slab across your base, vanity, and peninsula cabinets. It's purely visual — it helps a customer picture the finished kitchen but does not change the cut list or the price. Think of it as a rendering aid, not a line item.
The per-cabinet Inspector
Selecting a cabinet opens the Inspector on the right, where you can override just that one box while the rest of the room follows its defaults:
| Override | What it sets |
|---|---|
| Width / height / depth | Resize the box on any axis. |
| Door handing | Which side the door swings. |
| Construction | This cabinet's reveal system, overriding the room's. |
| Materials & front program | Per-role materials (carcass, doors, etc.) and the door/drawer-front program for this box. |
| Contents | Whether this box includes doors/fronts and drawer boxes. |
The Inspector also shows a per-cabinet material-usage read-out, so you can see what one box consumes. Any override can be reset to "follow the room's default" — a one-click undo that puts the cabinet back in step with the rest of the room.
Tip: Set the room-wide defaults first (Construction, Contents, and the whole-job material), then use the Inspector only for the exceptions. Most cabinets should inherit; overriding every box by hand defeats the point.
Undo, redo & full screen
- Undo / redo — every edit is reversible with Ctrl+Z / Ctrl+Shift+Z, and the Editor panel's History section tracks your steps. Accepting a suggested layout counts as a single undo step.
- Full screen — a toggle in the top bar hands the whole browser window to the drawing, for a big, distraction-free canvas.
Next Steps
- Pricing a design — assign a material so all this prices
- Walls, openings & views — the room around your cabinets
- Quotes, cut lists & CAM — turn the layout into deliverables
- Catalog & designer settings — bind products for product-exact pricing
- The Designs library — find and reopen saved kitchens